One wish left is a desert themed puzzle adventure platformer about a broke tramp who wasted two out of three wishes on a tricky genie for an easy life and ended up falling into a quirky kind of ancient Mesopotamia. 

It's a game developed in two weeks for the 17th edition of the Pirate software game jam. 

Disclaimer:

I'm sorry for any noticeable bugs, unfortunatelly I couldn't work full time on the project, so it is very far from something actually complete, including only one level and the "in-game" story is untold, also, not being 100% polished for the content it has. I, though, had a lot of fun developping and it was a great learning experience after all.

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